AI Insights · Timothy · December 2021
Top 5 Physics Puzzle Games on iOS in Italy Q4 2021
Analyzing the performance of the top 5 physics puzzle games on iOS in Italy during Q4 2021, including trends in weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 physics puzzle games on iOS in Italy showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a breakdown of how each game performed:
Angry Birds 2 from Rovio Entertainment Oyj experienced fluctuations in weekly revenue and downloads. Revenue peaked at approximately $7.3K in the final week of December, with notable increases in early October and mid-December. Weekly downloads saw an upward trend in mid-October, reaching 8.6K, and remained relatively steady towards the end of the quarter. Active users increased from 51.8K in late September to around 78.2K by the end of December.
Pull the Pin from Popcore GmbH showed significant growth in both downloads and active users towards the end of the quarter. Weekly downloads surged to over 10.5K in the last week of December. Active users also saw a substantial increase, rising from 3K in late September to 34.4K by the end of December. Revenue, although relatively low, showed a gradual increase, peaking at $97 in the final week of December.
Bazooka Boy by SUPERSONIC STUDIOS LTD did not report any revenue during the quarter. However, the game saw a steady increase in weekly downloads, reaching 4.5K in the last week of December. Active users also increased, peaking at 8.8K in the final week of the year.
Cut the Rope from ZeptoLab UK Limited showed moderate performance with a gradual increase in both revenue and downloads. Weekly revenue peaked at $113 in mid-November, while downloads reached 2.4K in the last week of December. Active users saw a slight increase, peaking at 5.5K by the end of the quarter.
Trapper 3D by SUPERSONIC STUDIOS LTD had a notable increase in weekly downloads and active users towards the end of the quarter. Downloads peaked at 4.3K in early November, while active users reached 5.1K in the same period. Despite the fluctuations, the game maintained a steady user base throughout the quarter.
For more detailed insights and data on these games, visit Sensor Tower.